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Image and Video Processing in the Compressed Domain Computers - Software & Hardware

computers software hardware Image and Video Processing in the Compressed Domain

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Image and Video Processing in the Compressed Domain by Jayanta Mukhopadhyay

English | 2011 | ISBN: 1439829357 | 280 pages | PDF | 8,2 MB

As more images and videos are becoming available in compressed formats, researchers have begun designing algorithms for different image operations directly in their domains of representation, leading to faster computation and lower buffer requirements.

Image and Video Processing in the Compressed Domain
Image and Video Processing in the Compressed Domain presents the fundamentals, properties, and applications of a variety of image transforms used in image and video compression. It illustrates the development of algorithms for processing images and videos in the compressed domain.

Developing concepts from first principles, the book introduces popular image and video compression algorithms, in particular JPEG, JPEG2000, MPEG-2, MPEG-4, and H.264 standards. It also explores compressed domain analysis and performance metrics for comparing algorithms. The author then elucidates the definitions and properties of the discrete Fourier transform (DFT), discrete cosine transform (DCT), integer cosine transform (ICT), and discrete wavelet transform (DWT). In the subsequent chapters, the author discusses core operations, such as image filtering, color enhancement, image resizing, and transcoding of images and videos, that are used in various image and video analysis approaches. He also focuses on other facets of compressed domain analysis, including video editing operations, video indexing, and image and video steganography and watermarking.
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Developing Business Intelligence Apps for SharePoint Computers - Software & Hardware

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Developing Business Intelligence Apps for SharePoint – David Feldman

2013 | ISBN: 144932083X | PDF | 592 pages | 38 MB

Create dynamic business intelligence (BI) solutions for SharePoint faster and with more capabilities than previously possible. With this book, you'll learn the entire process-from high-level concepts to development and deployment-for building data-rich BI applications with Visual Studio LightSwitch, SQL Server 2012, and a host of related Microsoft technologies.

Developing Business Intelligence Apps for SharePoint
You'll learn practical techniques and patterns necessary to use all of these technologies together as you build an example application through the course of the book, step by step. Discover how to solve real problems, using BI solutions that will evolve to meet future needs.
Learn the fundamentals of SharePoint, LightSwitch, and SQL Server 2012
Get a solid grounding in BI application basics and database design principles
Use LightSwitch to build a help desk app, including data model design and SharePoint data integration
Build a tabular cube with Microsoft's Business Intelligence Semantic Model (BISM)
Dive into the data visualization stack, including Excel and SQL Server Reporting Services
Create reports with Excel Services, Report Builder, and PowerView
Use tips and tricks for setting up your BI application development environment
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Secure Cloud Computing Computers - Software & Hardware

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Sushil Jajodia, Krishna Kant, Pierangela Samarati, Anoop Singhal, Vipin Swarup, Cliff Wang – Secure Cloud Computing

Published: 2014-02-04 | ISBN: 1461492777 | PDF | 343 pages | 7 MB

Secure Cloud Computing
This book presents a range of cloud computing security challenges and promising solution paths. The first two chapters focus on practical considerations of cloud computing. In Chapter 1, Chandramouli, Iorga, and Chokani describe the evolution of cloud computing and the current state of practice, followed by the challenges of cryptographic key management in the cloud. In Chapter 2, Chen and Sion present a dollar cost model of cloud computing and explore the economic viability of cloud computing with and without security mechanisms involving cryptographic mechanisms. The next two chapters address security issues of the cloud infrastructure. In Chapter 3, Szefer and Lee describe a hardware-enhanced security architecture that protects the confidentiality and integrity of a virtual machine's memory from an untrusted or malicious hypervisor. In Chapter 4, Tsugawa et al. discuss the security issues introduced when Software-Defined Networking (SDN) is deployed within and across clouds. Chapters 5-9 focus on the protection of data stored in the cloud. In Chapter 5, Wang et al. present two storage isolation schemes that enable cloud users with high security requirements to verify that their disk storage is isolated from some or all other users, without any cooperation from cloud service providers. In Chapter 6, De Capitani di Vimercati, Foresti, and Samarati describe emerging approaches for protecting data stored externally and for enforcing fine-grained and selective accesses on them, and illustrate how the combination of these approaches can introduce new privacy risks. In Chapter 7, Le, Kant, and Jajodia explore data access challenges in collaborative enterprise computing environments where multiple parties formulate their own authorization rules, and discuss the problems of rule consistency, enforcement, and dynamic updates. In Chapter 8, Smith et al. address key challenges to the practical realization of a system that supports query execution over remote encrypted data without exposing decryption keys or plaintext at the server. In Chapter 9, Sun et al. provide an overview of secure search techniques over encrypted data, and then elaborate on a scheme that can achieve privacy-preserving multi-keyword text search. The next three chapters focus on the secure deployment of computations to the cloud. In Chapter 10, Oktay el al. present a risk-based approach for workload partitioning in hybrid clouds that selectively outsources data and computation based on their level of sensitivity. The chapter also describes a vulnerability assessment framework for cloud computing environments. In Chapter 11, Albanese et al. present a solution for deploying a mission in the cloud while minimizing the mission's exposure to known vulnerabilities, and a cost-effective approach to harden the computational resources selected to support the mission. In Chapter 12, Kontaxis et al. describe a system that generates computational decoys to introduce uncertainty and deceive adversaries as to which data and computation is legitimate. The last section of the book addresses issues related to security monitoring and system resilience. In Chapter 13, Zhou presents a secure, provenance-based capability that captures dependencies between system states, tracks state changes over time, and that answers attribution questions about the existence, or change, of a system's state at a given time. In Chapter 14, Wu et al. present a monitoring capability for multicore architectures that runs monitoring threads concurrently with user or kernel code to constantly check for security violations. Finally, in Chapter 15, Hasan Cam describes how to manage the risk and resilience of cyber-physical systems by employing controllability and observability techniques for linear and non-linear systems.
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Essential Software Testing: A Use-Case Approach Computers - Software & Hardware

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Essential Software Testing: A Use-Case Approach

by Greg Fournier
English | 2008 | ISBN: 1420089811 | 280 pages | PDF | 2.38 MB

Much has been written about the difficulty of software testing. Often these laments are accompanied by cautionary words about how careful one has to be to ensure testing is done properly. However, there is a dearth of resources that give practical guidance on the nuts and bolts of testing. Essential Software Testing: A Use-Case Approach describes testing methods and techniques in a common sense manner that is easy to understand, helping readers to quickly and effectively implement project-specific testing solutions.

Essential Software Testing: A Use-Case Approach
Divided into three parts, the book first discusses ways to make testing agile, providing insight into how testing can be done efficiently in different process environments. Next, the book supplies an overview of testing concepts. Lastly, it demonstrates how to perform the actual test, detailing specific testing activities that can be used on almost any project, with specific attention given to use-case driven testing. It describes how to test using Use Cases regardless of the specific requirements of the project.

The author weaves helpful war stories throughout the text, placing the concepts in a concrete framework. This guide gives software testers a firm grasp of all testing fundamentals: how to determine what to test and how to test it, how to select proper tests to match the plan, techniques to build and trace tests, and finally, how to conduct and record tests.
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Essential Software Testing: A Use-Case Approach Computers - Software & Hardware

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Essential Software Testing: A Use-Case Approach

by Greg Fournier
English | 2008 | ISBN: 1420089811 | 280 pages | PDF | 2.38 MB

Much has been written about the difficulty of software testing. Often these laments are accompanied by cautionary words about how careful one has to be to ensure testing is done properly. However, there is a dearth of resources that give practical guidance on the nuts and bolts of testing. Essential Software Testing: A Use-Case Approach describes testing methods and techniques in a common sense manner that is easy to understand, helping readers to quickly and effectively implement project-specific testing solutions.

Essential Software Testing: A Use-Case Approach
Divided into three parts, the book first discusses ways to make testing agile, providing insight into how testing can be done efficiently in different process environments. Next, the book supplies an overview of testing concepts. Lastly, it demonstrates how to perform the actual test, detailing specific testing activities that can be used on almost any project, with specific attention given to use-case driven testing. It describes how to test using Use Cases regardless of the specific requirements of the project.

The author weaves helpful war stories throughout the text, placing the concepts in a concrete framework. This guide gives software testers a firm grasp of all testing fundamentals: how to determine what to test and how to test it, how to select proper tests to match the plan, techniques to build and trace tests, and finally, how to conduct and record tests.
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Network Analysis using Wireshark Cookbook Computers - Software & Hardware

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Yoram Orzach, Network Analysis using Wireshark Cookbook

2014 | ISBN: 1849517649 | 452 pages | EPUB, MOBI | 81 + 104 MB

Is your network slow? Are your users complaining? Disconnections? IP Telephony problems? Video freezes? Network analysis is the process of isolating these problems and fixing them, and Wireshark has long been the most popular network analyzer for achieving this goal. Based on hundreds of solved cases, Network Analysis using Wireshark Cookbook provides you with practical recipes for effective Wireshark network analysis to analyze and troubleshoot your network.

Network Analysis using Wireshark Cookbook
Network analysis using Wireshark Cookbook highlights the operations of Wireshark as a network analyzer tool. This book provides you with a set of practical recipes to help you solve any problems in your network using a step-by-step approach.

Network analysis using Wireshark Cookbook starts by discussing the capabilities of Wireshark, such as the statistical tools and the expert system, capture and display filters, and how to use them. The book then guides you through the details of the main networking protocols, that is, Ethernet, LAN switching, and TCP/IP, and then discusses the details of application protocols and their behavior over the network. Among the application protocols that are discussed in the book are standard Internet protocols like HTTP, mail protocols, FTP, and DNS, along with the behavior of databases, terminal server clients, Citrix, and other applications that are common in the IT environment.

In a bottom-up troubleshooting approach, the book goes up through the layers of the OSI reference model explaining how to resolve networking problems. The book starts from Ethernet and LAN switching, through IP, and then on to TCP/UDP with a focus on TCP performance problems. It also focuses on WLAN security. Then, we go through application behavior issues including HTTP, mail, DNS, and other common protocols. The book finishes with a look at network forensics and how to search and find security problems that might harm the network.
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Network Analysis using Wireshark Cookbook Computers - Software & Hardware

computers software hardware Network Analysis using Wireshark Cookbook

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Yoram Orzach, Network Analysis using Wireshark Cookbook

2014 | ISBN: 1849517649 | 452 pages | EPUB, MOBI | 81 + 104 MB

Is your network slow? Are your users complaining? Disconnections? IP Telephony problems? Video freezes? Network analysis is the process of isolating these problems and fixing them, and Wireshark has long been the most popular network analyzer for achieving this goal. Based on hundreds of solved cases, Network Analysis using Wireshark Cookbook provides you with practical recipes for effective Wireshark network analysis to analyze and troubleshoot your network.

Network Analysis using Wireshark Cookbook
Network analysis using Wireshark Cookbook highlights the operations of Wireshark as a network analyzer tool. This book provides you with a set of practical recipes to help you solve any problems in your network using a step-by-step approach.

Network analysis using Wireshark Cookbook starts by discussing the capabilities of Wireshark, such as the statistical tools and the expert system, capture and display filters, and how to use them. The book then guides you through the details of the main networking protocols, that is, Ethernet, LAN switching, and TCP/IP, and then discusses the details of application protocols and their behavior over the network. Among the application protocols that are discussed in the book are standard Internet protocols like HTTP, mail protocols, FTP, and DNS, along with the behavior of databases, terminal server clients, Citrix, and other applications that are common in the IT environment.

In a bottom-up troubleshooting approach, the book goes up through the layers of the OSI reference model explaining how to resolve networking problems. The book starts from Ethernet and LAN switching, through IP, and then on to TCP/UDP with a focus on TCP performance problems. It also focuses on WLAN security. Then, we go through application behavior issues including HTTP, mail, DNS, and other common protocols. The book finishes with a look at network forensics and how to search and find security problems that might harm the network.
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Learning PHP, MySQL, JavaScript, CSS & HTML5 Computers - Software & Hardware

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Robin Nixon, Learning PHP, MySQL, javascript, CSS & HTML5: A Step-by-Step Guide to Creating Dynamic Websites (3rd edition)

2014 | ISBN-10: 1491949465 | 730 pages | PDF, EPUB, MOBI | 59 MB

Build interactive, data-driven websites with the potent combination of open-source technologies and web standards, even if you only have basic HTML knowledge. With this popular hands-on guide, youll tackle dynamic web programming with the help of todays core technologies: PHP, MySQL, javascript, CSS, and HTML5.

Learning PHP, MySQL, JavaScript, CSS & HTML5
Explore each technology separately and learn how to use them together-and pick up valuable web programming practices along the way. At the end of the book, youll put everything together to build a fully functional social networking site.
Learn PHP essentials and the basics of object-oriented programming
Discover MySQL, from database structure to complex queries
Create dynamic PHP web pages that integrate forms and other HTML features
Manage cookies and sessions, and maintain a high level of security
Work with javascript fundamentals, from functions and event handling to accessing the Document Object Model
Use Ajax calls to turn your website into a highly dynamic environment
Pick up CSS basics for formatting and styling your pages
Learn HTML5 features, including geolocation, audio, video, and canvas
Get up to speed on all of todays main web development technologies
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Teach Yourself VISUALLY Search Engine Optimization (SEO) Computers - Software & Hardware

computers software hardware Teach Yourself VISUALLY Search Engine Optimization (SEO)

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Rafiq Elmansy, Teach Yourself VISUALLY Search Engine Optimization (SEO)

English | ISBN: 1118470664 | 2013 | PDF, EPUB | 320 pages | 147 MB, 36 MB

Teach Yourself VISUALLY Search Engine Optimization (SEO)
The perfect guide to help visual learners maximize website discoverability

Whether promoting yourself, your business, or your hobbies and interest, you want your website or blog to appear near the top when your customers search. Search engine optimization, or SEO, is increasingly essential to businesses. This full-color, step-by-step guide demonstrates key SEO concepts and practices in an easy-to-follow visual format. Learn how to set up your website and what to implement to help your business or product make a great showing in search results.
Helps visual learners understand and practice important SEO concepts
Uses full-color, step-by-step tasks to teach the elements of SEO
Provides information you can quickly and easily implement to enhance your sites search engine rankings
Demonstrates how to make your site attractive to casual web surfers as well as to the algorithms and spiders used by Google and other search engines

Teach Yourself VISUALLY SEO will demystify search engine optimization, helping you boost search engine rankings and improve the visibility of your website.

Note: Per the Penguin Policy 2.0 update, some of the tasks in Chapter 6 may present a risk to Google page rank. Please read the latest policy update from Google to know fully what will work best for increasing and maintaining Google Page Rank
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The Social Semantic Web Computers - Software & Hardware

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The Social Semantic Web

by John G. Breslin, Alexandre Passant, Stefan Decker
English | 2009 | ISBN: 3642011713 | 300 pages | PDF | 25.26 MB

The Social Web (including services such as MySpace, Flickr, last.fm, and WordPress) has captured the attention of millions of users as well as billions of dollars in investment and acquisition. Social websites, evolving around the connections between people and their objects of interest, are encountering boundaries in the areas of information integration, dissemination, reuse, portability, searchability, automation and demanding tasks like querying. The Semantic Web is an ideal platform for interlinking and performing operations on diverse person- and object-related data available from the Social Web, and has produced a variety of approaches to overcome the boundaries being experienced in Social Web application areas.

The Social Semantic Web
After a short overview of both the Social Web and the Semantic Web, Breslin et al. describe some popular social media and social networking applications, list their strengths and limitations, and describe some applications of Semantic Web technology to address their current shortcomings by enhancing them with semantics. Across these social websites, they demonstrate a twofold approach for interconnecting the islands that are social websites with semantic technologies, and for powering semantic applications with rich community-created content. They conclude with observations on how the application of Semantic Web technologies to the Social Web is leading towards the Social Semantic Web (sometimes also called Web 3.0), forming a network of interlinked and semantically-rich content and knowledge.

The book is intended for computer science professionals, researchers, and graduates interested in understanding the technologies and research issues involved in applying Semantic Web technologies to social software. Practitioners and developers interested in applications such as blogs, social networks or wikis will also learn about methods for increasing the levels of automation in these forms of Web communication.
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GLSL Essentials Computers - Software & Hardware

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Jacobo Rodriguez, "GLSL Essentials"

English | ISBN: 1849698007 | 2014 | 116 pages | PDF, EPUB, MOBI | 5 MB

GLSL Essentials
Enrich your 3D scenes with the power of GLSL!

Overview
Learn about shaders in a step-by-step, interactive manner
Create stunning visual effects using vertex and fragment shaders
Simplify your CPU code and improve your overall performance with instanced drawing through the use of geometry shaders

In Detail

Shader programming has been the largest revolution in graphics programming. OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language.With GLSL you can execute code on your GPU (aka graphics card). More sophisticated effects can be achieved with this technique.
Therefore, knowing how OpenGL works and how each shader type interacts with each other, as well as how they are integrated into the system, is imperative for graphic programmers. This knowledge is crucial in order to be familiar with the mechanisms for rendering 3D objects.

GLSL Essentials is the only book on the market that teaches you about shaders from the very beginning. It shows you how graphics programming has evolved, in order to understand why you need each stage in the Graphics Rendering Pipeline, and how to manage it in a simple but concise way. This book explains how shaders work in a step-by-step manner, with an explanation of how they interact with the application assets at each stage.

This book will take you through the graphics pipeline and will describe each section in an interactive and clear way. You will learn how the OpenGL state machine works and all its relevant stages. Vertex shaders, fragment shaders, and geometry shaders will be covered, as well some use cases and an introduction to the math needed for lighting algorithms or transforms. Generic GPU programming (GPGPU) will also be covered.

After reading GLSL Essentials you will be ready to generate any rendering effect you need.

What you will learn from this book
Use vertex shaders to dynamically displace or deform a mesh on the fly
Colorize your pixels unleashing the power of fragment shaders
Learn the basics of the Phong Illumination model to add emphasis to your scenes
Combine textures to make your scene more realistic
Save CPU and GPU cycles by performing instanced drawing
Save bandwidth by generating geometry on the fly
Learn about GPU Generic programming concepts
Convert algorithms from CPU to GPU to increase performance

Approach

This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics rendering applications.

Who this book is written for

If you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you. If you want a clearer idea of shader programming, or simply want to upgrade from fixed pipeline systems to state-of-the-art shader programming and are familiar with any C-based language, then this book will show you what you need to know.
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Managing the Testing Process Computers - Software & Hardware

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Managing the Testing Process: Practical Tools and Techniques for Managing Hardware and Software Testing by Rex Black

English | ISBN: 0470404159 | 2009 | PDF + EPUB | 672 pages | 8 + 21 MB

New edition of one of the most influential books on managing software and hardware testing.
In this new edition of his top-selling book, Rex Black walks you through the steps necessary to manage rigorous testing programs of hardware and software.

Managing the Testing Process
The preeminent expert in his field, Mr. Black draws upon years of experience as president of both the International and American Software Testing Qualifications boards to offer this extensive resource of all the standards, methods, and tools youll need.

The book covers core testing concepts and thoroughly examines the best test management practices and tools of leading hardware and software vendors. Step-by-step guidelines and real-world scenarios help you follow all necessary processes and avoid mistakes.
Producing high-quality computer hardware and software requires careful, professional testing; Managing the Testing Process, Third Edition explains how to achieve that by following a disciplined set of carefully managed and monitored practices and processes
The book covers all standards, methods, and tools you need for projects large and small
Presents the business case for testing products and reviews the authors latest test assessments
Topics include agile testing methods, risk-based testing, IEEE standards, ISTQB certification, distributed and outsourced testing, and more
Over 100 pages of new material and case studies have been added to this new edition

If youre responsible for managing testing in the real world, Managing the Testing Process, Third Edition is the valuable reference and guide you need.
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Direct3D Rendering Cookbook Computers - Software & Hardware

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Justin Stenning, Direct3D Rendering Cookbook

English | ISBN: 1849697108 | 2014 | 430 pages | PDF, EPUB, MOBI | 26 MB

50 practical recipes to guide you through the advanced rendering techniques in Direct3D to help bring your 3D graphics project to life

Direct3D Rendering Cookbook
Overview
Learn and implement the advanced rendering techniques in Direct3D 11.2 and bring your 3D graphics project to life
Study the source code and digital assets with a small rendering framework and explore the features of Direct3D 11.2
A practical, example-driven, technical cookbook with numerous illustrations and example images to help demonstrate the techniques described

In Detail

The latest 3D graphics cards bring us amazing visuals in the latest games, from Indie to AAA titles. This is made possible on Microsoft® platforms including PC, Xbox consoles, and mobile devices thanks to Direct3D – a component of the DirectX API dedicated to exposing 3D graphics hardware to programmers. Microsoft DirectX is the graphics technology powering all of todays hottest games. The latest version- DirectX 11-features tessellation for film-like geometric detail, compute shaders for custom graphics effects, and improved multithreading for better hardware utilization. With it comes a number of fundamental game changing improvements to the way in which we render 3D graphics.

Direct3D Rendering Cookbook provides detailed .NET examples covering a wide range of advanced 3D rendering techniques available in Direct3D 11.2. With this book, you will learn how to use the new Visual Studio 2012 graphics content pipeline, how to perform character animation, how to use advanced hardware tessellation techniques, how to implement displacement mapping, perform image post-processing, and how to use compute shaders for general-purpose computing on GPUs.

After covering a few introductory topics about Direct3D 11.2 and working with the API using C# and SharpDX, we quickly ramp up to the implementation of a range of advanced rendering techniques, building upon the projects we create and the skills we learn in each subsequent chapter. Topics covered include using the new Visual Studio 2012 graphics content pipeline and graphics debugger, texture sampling, normal mapping, lighting and materials, loading meshes, character animation (vertex skinning), hardware tessellation, displacement mapping, using compute shaders for post-process effects, deferred rendering, and finally bringing all of this to Windows Store Apps for PC and mobile. After completing the recipes within Direct3D Rendering Cookbook, you will have an in-depth understanding of a range of advanced Direct3D rendering topics.

What you will learn from this book
Set up a Direct3D application and perform real-time 3D rendering with C# and SharpDX
Learn techniques for debugging your Direct3D application
Render a 3D environment with lights, shapes, and materials
Explore character animation using bones and vertex skinning
Create additional surface detail using tessellation with displacement mapping and displacement decals
Implement image post-processing tasks within compute shaders
Use real-time deferred rendering techniques to implement improved shading for lighting and shadows
Learn to Program the graphics pipeline with shaders using HLSL implemented by Shader Model 5

Approach

This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations.
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Direct3D Rendering Cookbook Computers - Software & Hardware

computers software hardware Direct3D Rendering Cookbook

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Justin Stenning, Direct3D Rendering Cookbook

English | ISBN: 1849697108 | 2014 | 430 pages | PDF, EPUB, MOBI | 26 MB

50 practical recipes to guide you through the advanced rendering techniques in Direct3D to help bring your 3D graphics project to life

Direct3D Rendering Cookbook
Overview
Learn and implement the advanced rendering techniques in Direct3D 11.2 and bring your 3D graphics project to life
Study the source code and digital assets with a small rendering framework and explore the features of Direct3D 11.2
A practical, example-driven, technical cookbook with numerous illustrations and example images to help demonstrate the techniques described

In Detail

The latest 3D graphics cards bring us amazing visuals in the latest games, from Indie to AAA titles. This is made possible on Microsoft® platforms including PC, Xbox consoles, and mobile devices thanks to Direct3D – a component of the DirectX API dedicated to exposing 3D graphics hardware to programmers. Microsoft DirectX is the graphics technology powering all of todays hottest games. The latest version- DirectX 11-features tessellation for film-like geometric detail, compute shaders for custom graphics effects, and improved multithreading for better hardware utilization. With it comes a number of fundamental game changing improvements to the way in which we render 3D graphics.

Direct3D Rendering Cookbook provides detailed .NET examples covering a wide range of advanced 3D rendering techniques available in Direct3D 11.2. With this book, you will learn how to use the new Visual Studio 2012 graphics content pipeline, how to perform character animation, how to use advanced hardware tessellation techniques, how to implement displacement mapping, perform image post-processing, and how to use compute shaders for general-purpose computing on GPUs.

After covering a few introductory topics about Direct3D 11.2 and working with the API using C# and SharpDX, we quickly ramp up to the implementation of a range of advanced rendering techniques, building upon the projects we create and the skills we learn in each subsequent chapter. Topics covered include using the new Visual Studio 2012 graphics content pipeline and graphics debugger, texture sampling, normal mapping, lighting and materials, loading meshes, character animation (vertex skinning), hardware tessellation, displacement mapping, using compute shaders for post-process effects, deferred rendering, and finally bringing all of this to Windows Store Apps for PC and mobile. After completing the recipes within Direct3D Rendering Cookbook, you will have an in-depth understanding of a range of advanced Direct3D rendering topics.

What you will learn from this book
Set up a Direct3D application and perform real-time 3D rendering with C# and SharpDX
Learn techniques for debugging your Direct3D application
Render a 3D environment with lights, shapes, and materials
Explore character animation using bones and vertex skinning
Create additional surface detail using tessellation with displacement mapping and displacement decals
Implement image post-processing tasks within compute shaders
Use real-time deferred rendering techniques to implement improved shading for lighting and shadows
Learn to Program the graphics pipeline with shaders using HLSL implemented by Shader Model 5

Approach

This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations.
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Professional HTML5 Mobile Game Development Computers - Software & Hardware

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Pascal Rettig, Professional HTML5 Mobile Game Development

English | 2012 | ISBN: 1118301323 | PDF | pages: 553 | 6,7 MB

If youre an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own.

Professional HTML5 Mobile Game Development
Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices
Explains single-player and multi-player mobile game development
Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves
Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation
Reviews three popular open-source HTML5 game engines–crafty.js, easel.js, and enchant.js
Covers simple physics as well as using an existing physics library
The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market.
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HTML, CSS, and JavaScript Mobile Development For Dummies Computers - Software & Hardware

computers software hardware HTML, CSS, and JavaScript Mobile Development For Dummies

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William Harrel, HTML, CSS, and javascript Mobile Development For Dummies

English | 2011 | ISBN: 1118026225 | 432 pages | EPUB | 27 MB

HTML, CSS, and JavaScript Mobile Development For Dummies
Learn to build and optimize attractive, functional web sites for smartphones
Today, mobile devices outnumber desktop and laptop computers three to one. Skill in developing web sites that work on mobile devices is in demand, and this friendly, step-by-step guide shows how to build and optimize sites using HTML5 and other standard web development tools. Building web sites that work for all types of smartphones and tablets, including iPhones, iPads, Android devices, and BlackBerry devices is a skill much in demand as mobile devices outpace both desktop and laptop computers, and this book gets you started.
Guides you through creating and optimizing mobile sites with HTML, CSS, and javascript
Covers HTML5, WebKit extensions, platform variations, accommodating different browsers, security issues, and making mobile sites richer with Flash, graphics, and video
Includes code for differences in mobile app design and navigation, including touch devices
HTML, CSS, and javascript Mobile Web Development For Dummies makes it easy to start developing great sites for mobile devices.
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HTML, CSS, and JavaScript Mobile Development For Dummies Computers - Software & Hardware

computers software hardware HTML, CSS, and JavaScript Mobile Development For Dummies

FREEDownload : HTML, CSS, and JavaScript Mobile Development For Dummies

William Harrel, HTML, CSS, and javascript Mobile Development For Dummies

English | 2011 | ISBN: 1118026225 | 432 pages | EPUB | 27 MB

HTML, CSS, and JavaScript Mobile Development For Dummies
Learn to build and optimize attractive, functional web sites for smartphones
Today, mobile devices outnumber desktop and laptop computers three to one. Skill in developing web sites that work on mobile devices is in demand, and this friendly, step-by-step guide shows how to build and optimize sites using HTML5 and other standard web development tools. Building web sites that work for all types of smartphones and tablets, including iPhones, iPads, Android devices, and BlackBerry devices is a skill much in demand as mobile devices outpace both desktop and laptop computers, and this book gets you started.
Guides you through creating and optimizing mobile sites with HTML, CSS, and javascript
Covers HTML5, WebKit extensions, platform variations, accommodating different browsers, security issues, and making mobile sites richer with Flash, graphics, and video
Includes code for differences in mobile app design and navigation, including touch devices
HTML, CSS, and javascript Mobile Web Development For Dummies makes it easy to start developing great sites for mobile devices.
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Handbook of Financial Data and Risk Information II: Volume 2: Software and Data Computers - Software & Hardware

computers software hardware Handbook of Financial Data and Risk Information II: Volume 2: Software and Data

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Handbook of Financial Data and Risk Information II: Volume 2: Software and Data by Margarita S. Brose, Mark D. Flood, Dilip Krishna and Bill Nichols

English | 2014 | ISBN: 1107012023 | 574 pages | PDF | 8,2 MB

Handbook of Financial Data and Risk Information II: Volume 2: Software and Data
Risk has always been central to finance, and managing risk depends critically on information. As evidenced by recent events, the need has never been greater for skills, systems and methodologies to manage risk information in financial markets.

Authored by leading figures in risk management and analysis, this handbook serves as a unique and comprehensive reference for the technical, operational, regulatory and political issues in collecting, measuring and managing financial data. It is targeted towards a wide range of audiences, from financial industry practitioners and regulators responsible for implementing risk management systems, to system integrators and software firms helping to improve such systems. Volume 2 describes a structural and operational framework for managing a financial risk data repository. As experience accumulates on managing modern risk systems, the knowledge base of practical lessons grows. Understanding these issues and leading practices may mean the difference between failed and successful implementations of risk systems.
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Getting Started with nopCommerce Computers - Software & Hardware

computers software hardware Getting Started with nopCommerce

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Brandon Atkinson, "Getting Started with nopCommerce"

2013 | ISBN: 1782166440 | 134 pages | PDF, EPUB | 15 MB

Getting Started with nopCommerce
nopCommerce is a powerful e-commerce engine that gives you the tools to build an online store and start making money. Starting your own e-commerce store can seem like a daunting task. However, with nopCommerce you can easily start selling products online in no time. nopCommerce comes loaded with everything you need to run a first class e-commerce storefront.

Getting Started with nopCommerce walks you through all the steps to get your storefront up and running. You will learn how to download and install nopCommerce, as well as how to configure all the main components of the storefront. From learning about the public facing storefront to managing orders in the backend, you will have all the skills needed to run a successful store.

Getting Started with nopCommerce is a step-by-step guide for creating your online store with nopCommerce, allowing you to build a feature-rich and customizable store to sell your products online. It guides you through installation, the public facing storefront, configuration, adding products, accepting payments, and processing orders. As you work through each chapter, your online store will grow in scope and functionality. By the time you finish this book, you will have a complete and working store.
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A Functional Start to Computing with Python Computers - Software & Hardware

computers software hardware A Functional Start to Computing with Python

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Ted Herman, "A Functional Start to Computing with Python"

English | ISBN: 1466504552 | 2013 | 427 pages | PDF | 4 MB

A Functional Start to Computing with Python
A Functional Start to Computing with Python enables students to quickly learn computing without having to use loops, variables, and object abstractions at the start. Requiring no prior programming experience, the book draws on Python's flexible data types and operations as well as its capacity for defining new functions. Along with the specifics of Python, the text covers important concepts of computing, including software engineering motivation, algorithms behind syntax rules, advanced functional programming ideas, and, briefly, finite state machines.

Taking a student-friendly, interactive approach to teach computing, the book addresses more difficult concepts and abstractions later in the text. The author presents ample explanations of data types, operators, and expressions. He also describes comprehensions-the powerful specifications of lists and dictionaries-before introducing loops and variables. This approach helps students better understand assignment syntax and iteration by giving them a mental model of sophisticated data first.

Web Resource
The book's supplementary website at http://functionalfirstpython.com/ provides many ancillaries, including:

Interactive flashcards on Python language elements
Links to extra support for each chapter
Unit testing and programming exercises
An interactive Python stepper tool
Chapter-by-chapter points
Material for lectures
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Bazaar Version Control Computers - Software & Hardware

computers software hardware Bazaar Version Control

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Janos Gyerik, "Bazaar Version Control"

2013 | ISBN: 1849513562 | 402 pages | PDF, EPUB | 19 MB

Bazaar Version Control
Bazaar is a version control system that enables you to track your changes, browse the history of revisions, or revert to a previous state with ease. You can benefit greatly from the principles and practical uses of version control with Bazaar in any software project.

This book will walk you through the principles and basic and advanced operations of version control, taking a step-by-step approach covering increasingly complex topics and situations of collaboration. Packed with examples, the book aims to give you a thorough understanding of the subject in order to get you fully comfortable using this powerful, highly intuitive and consistent tool in any project and workflow thrown at you.

The book starts by introducing the fundamentals of version control to first-time users. After explaining the basic principles, we dive into action covering the various operations and workflows of version control using Bazaar. Topics are covered in increasing order of complexity from solo mode, peer-to-peer, centralized-style, and ultimately distributed-style. The book also covers advanced subjects such as integration with collaborative environments and other version control systems, as well as using Bazaar programmatically and creating plugins. This book will help you gain solid knowledge about version control and enable you to use Bazaar effectively in your projects.
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Numerical Linear Approximation in C Computers - Software & Hardware

computers software hardware Numerical Linear Approximation in C

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Nabih Abdelmalek, William A. Malek, "Numerical Linear Approximation in C"

English | 2008 | ISBN: 1584889780 | 968 pages | PDF | 4 MB

Numerical Linear Approximation in C
Illustrating the relevance of linear approximation in a variety of fields, Numerical Linear Approximation in C presents a unique collection of linear approximation algorithms that can be used to analyze, model, and compress discrete data. Developed by the lead author, the algorithms have been successfully applied to several engineering projects at the National Research Council of Canada.
Basing most of the algorithms on linear programming techniques, the book begins with an introductory section that covers applications, the simplex method, and matrices. The next three parts focus on various L1, Chebyshev, and least squares approximations, including one-sided, bounded variables, and piecewise. The final section presents the solution of underdetermined systems of consistent linear equations that are subject to different constraints on the elements of the unknown solution vector.
Except in the preliminary section, all chapters include the C functions of the algorithms, along with drivers that contain numerous test case examples and results. The accompanying CD-ROM also provides the algorithms written in C code as well as the test drivers. To use the software, it is not required to understand the theory behind each function.
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Flash Mobile: Developing Android and iOS Applications Computers - Software & Hardware

computers software hardware Flash Mobile: Developing Android and iOS Applications

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Matthew David, "Flash Mobile: Developing Android and iOS Applications"

2011 | pages: 309 | ISBN: 0240815688 | PDF | 13,7 MB

Flash Mobile: Developing Android and iOS Applications
Build rich media applications for the iOS and Android platforms with this primer to Flash mobile development. It helps you get all of the essentials – from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store. Develop elementary applications without coding; then realize the power of ActionScript 3 to add rich complexity to your applications. Step-by-step instruction is combined with practical tutorial lessons to deliver a working understanding of the development stages including: rapid prototyping; adding interactivity, audio, and video; employing iOS and Android Interface Calls; hardware optimization with AIR; game development; game engines, controlling physics, and 3D; designing for iPad, Android tablets, and Google TV; and, code optimization, testing, and debugging User interfaces are presented in full color to illustrate their nuances. The companion website, includes all of the AS3 code, project files, and a blog to keep you up to date with related news and developments; publication within weeks of Adobe's release of the Android packaging utilities; full-color illustrations of UI and design implementations; and, companion website with tutorial media and author forum.
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