Tag Archives: believably

The Uncanny Valley in Games and Animation

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The Uncanny Valley in Games and Animation by Angela Tinwell
2014 | ISBN: 146658694X | English | 236 pages | PDF | 11 MB

The Uncanny Valley in Games and Animation
Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications.

In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design.

presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.
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Dead Islands: Necrose Series Book One

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Tim Moon "Dead Islands: Necrose Series Book One"
CreateSpace Independent Publishing Platform | English | August 14, 2014 | ISBN: 150064367X | 218 pages | azw, epub, lrf, mobi | 3,5 mb
You can't say "Dead Islands" doesn't have action. From the opening scene in the streets of Shanghai, to a zombie attack in an airplane over the Pacific, to utter chaos in the Hawaiian Islands, "Dead Islands" keeps moving throughout. Curiously, no one in the early part of the novel seems to be aware of the spate of zombie movies flooding the theaters these days. Everyone's like, "I never heard of such a thing." That doesn't make the book bad, it just seems odd to me.

Dead Islands: Necrose Series Book One
On the other hand, once the heroes land in Honolulu and get through the authorities, they kinda brush off the whole thing. They act like tangling with zombies is just an interruption of their mountain-climbing.

One of the toughest things to write believably is how normal people will react to abnormal, bizarre, or horrifying situations. Do they freak out? Do they shrug it off? The characters here seem to take it mostly in stride, considering how bizarre the situation is.

On thing that's nice, "Dead Islands" is set slightly into the future and makes reference to very recent events like the Russian involvement in the Crimea and Wikileaks. That gives it an up-to-the-minute feel, connecting real-world events to the horror of flesh-eating zombies.

However, I do not like the ending. Actually, it ends fine… except there's an extra chapter, set in Washington DC, tacked on after it! Though this chapter relates to the zombie apocalypse, it shows us new, unrelated characters. Even this might be OK if it had been labeled as a teaser or an epilog, but not another chapter. Still, it's not enough to ruin the good experience of reading "Dead Islands".
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