Tag Archives: cars,

Start Your Engines Surface Vehicle Sketches & Renderings from the Drawthrough Collection – by Scott Robertson

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Start Your Engines Surface Vehicle Sketches & Renderings from the Drawthrough Collection – by Scott Robertson
Language: English
Publisher: Design Studio Press (2006)
ISBN-10: 1933492139 | ISBN-13: 978-1933492131 | PDF | 354 MB
Start Your Engines compiles works from Scott Robertson's vast archives of ground vehicle drawings and renderings, and features the following chapters: Cars, Bicycles, Snowcraft Mechanimals and selected work from the conceptual design of vehicles for the video games Field Commander and Spy Hunter 2. The Cars chapter comprises about half of this book and features original designs both futuristic and retrospective.

Start Your Engines Surface Vehicle Sketches & Renderings from the Drawthrough Collection – by Scott Robertson
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Thinking Small: The Long, Strange Trip of the Volkswagen Beetle

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Andrea Hiott, "Thinking Small: The Long, Strange Trip of the Volkswagen Beetle"
English | ISBN: 0345521420 | 2012 | EPUB | 512 pages | 7 MB

Thinking Small: The Long, Strange Trip of the Volkswagen Beetle
Sometimes achieving big things requires the ability to think small. This simple concept was the driving force that propelled the Volkswagen Beetle to become an avatar of American-style freedom, a household brand, and a global icon. The VW Bug inspired the ad men of Madison Avenue, beguiled Woodstock Nation, and has recently been re-imagined for the hipster generation. And while today it is surely one of the most recognizable cars in the world, few of us know the compelling details of this car's story. In Thinking Small, journalist and cultural historian Andrea Hiott retraces the improbable journey of this little car that changed the world.

Andrea Hiott's wide-ranging narrative stretches from the factory floors of Weimar Germany to the executive suites of today's automotive innovators, showing how a succession of artists and engineers shepherded the Beetle to market through periods of privation and war, reconstruction and recovery. Henry Ford's Model T may have revolutionized the American auto industry, but for years Europe remained a place where only the elite drove cars. That all changed with the advent of the Volkswagen, the product of a Nazi initiative to bring driving to the masses. But Hitler's concept of "the people's car" would soon take on new meaning. As Germany rebuilt from the rubble of World War II, a whole generation succumbed to the charms of the world's most huggable automobile.

Indeed, the story of the Volkswagen is a story about people, and Hiott introduces us to the men who believed in it, built it, and sold it: Ferdinand Porsche, the visionary Austrian automobile designer whose futuristic dream of an affordable family vehicle was fatally compromised by his patron Adolf Hitler's monomaniacal drive toward war; Heinrich Nordhoff, the forward-thinking German industrialist whose management innovations made mass production of the Beetle a reality; and Bill Bernbach, the Jewish American advertising executive whose team of Madison Avenue mavericks dreamed up the legendary ad campaign that transformed the quintessential German compact into an outsize worldwide phenomenon.

Thinking Small is the remarkable story of an automobile and an idea. Hatched in an age of darkness, the Beetle emerged into the light of a new era as a symbol of individuality and personal mobility-a triumph not of the will but of the imagination.
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Thinking Small: The Long, Strange Trip of the Volkswagen Beetle

FREEDownload : Thinking Small: The Long, Strange Trip of the Volkswagen Beetle

Andrea Hiott, "Thinking Small: The Long, Strange Trip of the Volkswagen Beetle"
English | ISBN: 0345521420 | 2012 | EPUB | 512 pages | 7 MB

Thinking Small: The Long, Strange Trip of the Volkswagen Beetle
Sometimes achieving big things requires the ability to think small. This simple concept was the driving force that propelled the Volkswagen Beetle to become an avatar of American-style freedom, a household brand, and a global icon. The VW Bug inspired the ad men of Madison Avenue, beguiled Woodstock Nation, and has recently been re-imagined for the hipster generation. And while today it is surely one of the most recognizable cars in the world, few of us know the compelling details of this car's story. In Thinking Small, journalist and cultural historian Andrea Hiott retraces the improbable journey of this little car that changed the world.

Andrea Hiott's wide-ranging narrative stretches from the factory floors of Weimar Germany to the executive suites of today's automotive innovators, showing how a succession of artists and engineers shepherded the Beetle to market through periods of privation and war, reconstruction and recovery. Henry Ford's Model T may have revolutionized the American auto industry, but for years Europe remained a place where only the elite drove cars. That all changed with the advent of the Volkswagen, the product of a Nazi initiative to bring driving to the masses. But Hitler's concept of "the people's car" would soon take on new meaning. As Germany rebuilt from the rubble of World War II, a whole generation succumbed to the charms of the world's most huggable automobile.

Indeed, the story of the Volkswagen is a story about people, and Hiott introduces us to the men who believed in it, built it, and sold it: Ferdinand Porsche, the visionary Austrian automobile designer whose futuristic dream of an affordable family vehicle was fatally compromised by his patron Adolf Hitler's monomaniacal drive toward war; Heinrich Nordhoff, the forward-thinking German industrialist whose management innovations made mass production of the Beetle a reality; and Bill Bernbach, the Jewish American advertising executive whose team of Madison Avenue mavericks dreamed up the legendary ad campaign that transformed the quintessential German compact into an outsize worldwide phenomenon.

Thinking Small is the remarkable story of an automobile and an idea. Hatched in an age of darkness, the Beetle emerged into the light of a new era as a symbol of individuality and personal mobility-a triumph not of the will but of the imagination.
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The LEGO MINDSTORMS EV3 Idea Book – 181 Simple Machines and Clever Contraptions

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The LEGO MINDSTORMS EV3 Idea Book – 181 Simple Machines and Clever Contraptions
English | 2014 | ISBN: 1593276001 | EPUB + PDF | 232 Pages | 177 MB
The LEGO® MINDSTORMS® EV3 Idea Book explores dozens of creative ways to build amazing mechanisms with the LEGO MINDSTORMS EV3 set. Each model includes a list of the required parts, minimal text, and colorful photographs from multiple angles so you can re-create it without the need for step-by-step instructions.

The LEGO MINDSTORMS EV3 Idea Book – 181 Simple Machines and Clever Contraptions
You'll learn to build cars with real suspension, steerable crawlers, ball-shooters, grasping robotic arms, and other creative marvels. Each model demonstrates simple mechanical principles that you can use as building blocks for your own creations.

Best of all, every part you need to build these machines comes in one LEGO set (#31313)!

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http://www.amazon.com/The-LEGO-MINDSTORMS-Idea-Book/dp/1593276001
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The LEGO MINDSTORMS EV3 Idea Book – 181 Simple Machines and Clever Contraptions

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The LEGO MINDSTORMS EV3 Idea Book – 181 Simple Machines and Clever Contraptions
English | 2014 | ISBN: 1593276001 | EPUB + PDF | 232 Pages | 177 MB
The LEGO® MINDSTORMS® EV3 Idea Book explores dozens of creative ways to build amazing mechanisms with the LEGO MINDSTORMS EV3 set. Each model includes a list of the required parts, minimal text, and colorful photographs from multiple angles so you can re-create it without the need for step-by-step instructions.

The LEGO MINDSTORMS EV3 Idea Book – 181 Simple Machines and Clever Contraptions
You'll learn to build cars with real suspension, steerable crawlers, ball-shooters, grasping robotic arms, and other creative marvels. Each model demonstrates simple mechanical principles that you can use as building blocks for your own creations.

Best of all, every part you need to build these machines comes in one LEGO set (#31313)!

More info:
http://www.amazon.com/The-LEGO-MINDSTORMS-Idea-Book/dp/1593276001
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Principles of Computer Hardware – 4th Edition

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Principles of Computer Hardware – 4th Edition
Publisher: OUP Oxford; 4 edition (9 Feb. 2006)
Language: English | Format: PDF | ISBN-10: 0199273138 – ISBN-13: 978-0199273133 | 77 MB
Computer technology pervades almost every aspect of our life: from the cars that we drive, to the mobile phones that we use to communicate; from the digital cameras that capture images of the world around us, to the laser printers that turn image into picture. Yet at the heart of these enabling technologies lie fundamental components and systems, without the understanding of which such technologies would never have been developed.

Principles of Computer Hardware – 4th Edition
Principles of Computer Hardware explores the fundamentals of computer structure, architecture, and programming that underpin the array of computerized technologies around which our lives are now built.

The book opens with an introduction to the fundamental concepts upon which computers are constructed – gates, circuits, logic – and computer arithmetic, the 'language' through which computers communicate. It then reveals how computers are structured and how they operate, taking us step-wise from the instruction set architecture, the bringing together of instructions through assembly language programming, and on to the heart of the computer, the central processing unit. The book then builds on these foundations to consider how the hardware interfaces with its surroundings, introducing us to topics such as computer memory; operating systems and the interface between hardware and software; and computer peripherals and computer communications – the interface with the outside world.

Always putting educational value first, Principles of Computer Hardware uses the 68K processor as a powerful teaching and learning tool, putting substance firmly before style. With the clarity of explanation and captivating style for which Alan Clements is renowned, the book draws the student in to the heart of the subject, to foster an in-depth understanding from which more specialised study can then extend.

About the Author

Alan Clements is Motorola Professor in the School of Computing at the University of Teesside, Middlesbrough. In 2002 he was awarded both a National Teaching Fellowship for his contribution to teaching and the IEEE Computer Society's 'Computer Science and Engineering Undergraduate Teaching Award'.

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Man with a Pan

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Man with a Pan By John Donohue
Publisher: Algon..quin Books 2011 | 326 Pages | ISBN: 1565129857 | EPUB | 18 MB

Man with a Pan
Look who's making dinner! Twenty-one of our favorite writers and chefs expound upon the joys-and perils-of feeding their families.

Mario Batali's kids gobble up monkfish liver and foie gras. Peter Kaminsky's youngest daughter won't eat anything at all. Mark Bittman reveals the four stages of learning to cook. Stephen King offers tips about what to cook when you don't feel like cooking. And Jim Harrison shows how good food and wine trump expensive cars and houses.
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JavaScript for Kids: A Playful Introduction to Programming (PDF)

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javascript for Kids: A Playful Introduction to Programming By Nick Morgan
2014 | 336 Pages | ISBN: 1593274084 | PDF | 13 MB
javascript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun!
javascript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You'll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas.

JavaScript for Kids: A Playful Introduction to Programming (PDF)
Along the way, you'll write games such as Find the Buried Treasure, Hangman, and Snake. You'll also learn how to:
Create functions to organize and reuse your code
Write and modify HTML to create dynamic web pages
Use the DOM and jQuery to make your web pages react to user input
Use the Canvas element to draw and animate graphics
Program real user-controlled games with collision detection and score keeping
With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you're programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with javascript today!
Ages 10+ (and their parents!)
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DK Eyewitness Travel Guide: Cuba

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DK Eyewitness Travel Guide: Cuba by DK Publishing
English | Aug 20, 2007 | ISBN: 0756628792 | 336 Pages | PDF | 32 MB
New, expanded edition: the world's best full-color travel guides just got better. Cuba is now very much on the radar of American travelers. With its fantastic music, unspoiled beaches and vintage American cars, it has a unique identity.

DK Eyewitness Travel Guide: Cuba
This Eyewitness Travel Guide explores Cuba's rich cultural history while giving you all the practical tips you need for a perfect vacation.

HIGHLIGHTS INCLUDE:

Packed with photographs, illustrations, and maps
Cutaways and floor plans of all the major sights
3-D aerial views of the city's most interesting districts
Huge selection of hotels, restaurants, stores, and entertainment venues
Specially devised walking tours
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DK Eyewitness Travel Guide: Cuba

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DK Eyewitness Travel Guide: Cuba by DK Publishing
English | Aug 20, 2007 | ISBN: 0756628792 | 336 Pages | PDF | 32 MB
New, expanded edition: the world's best full-color travel guides just got better. Cuba is now very much on the radar of American travelers. With its fantastic music, unspoiled beaches and vintage American cars, it has a unique identity.

DK Eyewitness Travel Guide: Cuba
This Eyewitness Travel Guide explores Cuba's rich cultural history while giving you all the practical tips you need for a perfect vacation.

HIGHLIGHTS INCLUDE:

Packed with photographs, illustrations, and maps
Cutaways and floor plans of all the major sights
3-D aerial views of the city's most interesting districts
Huge selection of hotels, restaurants, stores, and entertainment venues
Specially devised walking tours
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