Tag Archives: cooperation

Institutional Banking for Emerging Markets: Principles and Practice

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Wei-Xin Huang "Institutional Banking for Emerging Markets: Principles and Practice"
Wiley | 2007-05-18 | ISBN: 0470030763 | 274 pages | PDF | 2 MB

Institutional Banking for Emerging Markets: Principles and Practice
In today's competitive banking industry, institutional banking is attracting greater interest. Under the globalization umbrella, inter-bank business is undergoing dynamic change and is transcending the boundaries of traditional correspondent banking. In today's climate, no bank, regardless of size, can grow without the cooperation of other banks and no bank can hope to survive and prosper without utilizing emerging markets. Institutional banking in emerging countries has some unique functions: for example, problem solving is heavier and more crucial in emerging markets than in developed countries, given the irregularity of the market and non-transparency of the financial/legal systems. Moreover, it is particularly necessary to forge good relationships, day-to-day contact and personal communication, to provide better chances for product marketing and risk management. Products are therefore tailor-made and adapted as the situation dictates, a successful lesson for one case in one country cannot necessarily be repeated in another.
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Game Theory: An Introduction

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E. N. Barron, "Game Theory: An Introduction"
2008 | ISBN: 0470171324 | 440 pages | PDF | 6 MB

Game Theory: An Introduction
Game theory arises in almost every fact of human and inhuman interaction since oftentimes during these communications objectives are opposed or cooperation is viewed as an option. From economics and finance to biology and computer science, researchers and practitioners are often put in complex decision-making scenarios, whether they are interacting with each other or working with evolving technology and artificial intelligence. Acknowledging the role of mathematics in making logical and advantageous decisions, uses modern software applications to create, analyze, and implement effective decision-making models.

While most books on modern game theory are either too abstract or too applied, this book provides a balanced treatment of the subject that is both conceptual and hands-on. Game Theory introduces readers to the basic theories behind games and presents real-world examples from various fields of study such as economics, political science, military science, finance, biological science as well as general game playing. A unique feature of this book is the use of Maple to find the values and strategies of games, and in addition, it aids in the implementation of algorithms for the solution or visualization of game concepts. Maple is also utilized to facilitate a visual learning environment of game theory and acts as the primary tool for the calculation of complex non-cooperative and cooperative games.

Important game theory topics are presented within the following five main areas of coverage:

– Two-person zero sum matrix games
– Nonzero sum games and the reduction to nonlinear programming
– Cooperative games, including discussion of both the Nucleolus concept and the Shapley value
– Bargaining, including threat strategies
– Evolutionary stable strategies and population games

Although some mathematical competence is assumed, appendices are provided to act as a refresher of the basic concepts of linear algebra, probability, and statistics. Exercises are included at the end of each section along with algorithms for the solution of the games to help readers master the presented information. Also, explicit Maple and Mathematica® commands are included in the book and are available as worksheets via the book's related Web site. The use of this software allows readers to solve many more advanced and interesting games without spending time on the theory of linear and nonlinear programming or performing other complex calculations.

With extensive examples illustrating game theory's wide range of relevance, this classroom-tested book is ideal for game theory courses in mathematics, engineering, operations research, computer science, and economics at the upper-undergraduate level. It is also an ideal companion for anyone who is interested in the applications of game theory.
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The End of Modern History in the Middle East

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The End of Modern History in the Middle East by Bernard Lewis
English | 2011 | ISBN: 0817912940 | 216 pages | PDF | 1 MB

The End of Modern History in the Middle East
With the ending of global strategic confrontation between superpowers, those in the Middle East must adjust to a new reality: to accept final responsibility for their own affairs, to make and recognize their mistakes, and to accept the consequences. In The End of Modern History in the Middle East, Bernard Lewis discusses the future of the region in this new, postimperialist era. For each and every country and for the region as a whole, he explains, there is a range of alternative futures: at one end, cooperation and progress; at the other, a vicious circle of poverty and ignorance.
The author examines in detail the issues most critical to the region's future. He describes oil as the current, most important export to the outside world from the Middle East but warns that technology will eventually make it obsolete, leaving those who depend solely on oil revenues with a bleak future. The three factors that could most help transform the Middle East, according to Lewis, are Turkey, Israel, and women. He also argues that there is enough in the traditional culture of Islam on the one hand and the modern experience of the Muslim peoples on the other to provide the basis for an advance toward freedom in the true sense of that word and to achieve the social, cultural, and scientific changes necessary to bring the Middle East into line with the developed countries of both West and East.
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Student-Designed Games: Strategies for Promoting Creativity, Cooperaton, and Skill Development

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Student-Designed Games: Strategies for Promoting Creativity, Cooperaton, and Skill Development by Peter Hastie
English | 2010 | ISBN: 0736085904 | 192 pages | PDF | 6 MB
Students love games, but unfortunately, games are often taught in ways that alienate or exclude less-skilled students. Or worse yet, students find the games boring because they have no voice in how the games are played.

Student-Designed Games: Strategies for Promoting Creativity, Cooperaton, and Skill Development
Student-Designed Games: Strategies for Promoting Creativity, Cooperation, and Skill Development helps teachers and youth leaders make games fun again. This innovative, step-by-step guide helps students from early elementary school through college design their own games. In doing so, students

* develop tactical understanding as they design games;

* feel ownership and are more motivated to take part in the games;

* feel included because they have a voice in the scoring, equipment, space, and rules, all of which are limited only by their imagination and available resources; and

* learn how to respect competitors and work toward common goals with partners.

Through Student-Designed Games, students discover why rules are important, work cooperatively through the creative process, solve problems, and teach each other as well as their teachers. In games-making units, students design games within parameters presented by the teacher. They can adapt games they already play by changing various elements, or, with the help of game templates, create unique games that present new tactical problems that players must solve or overcome.

The games can all be connected to standards for becoming physically educated as defined by local, national, and international organizations and include ready-to-use assessments so that teachers can evaluate both the students and the games. The book also includes rubrics to help students understand their responsibilities during the game-making process and to judge the quality of the games they have created.

Student-Designed Games is the perfect book to help students be inclusive and creative, learn basic game forms, improve skills, and have great fun in devising their own games. Teachers will be aided in managing their classes through the detailed management strategies aimed at including their students' time on task. As such, Student-Designed Games is a valuable addition to teachers' class resources.
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Best-Loved Chinese Proverbs (2nd Edition)

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Theodora Lau, Kenneth Lau, Laura Lau, "Best-Loved Chinese Proverbs (2nd Edition)"
2009 | ISBN: 0061703656 | 176 pages | PDF | 3 MB

Best-Loved Chinese Proverbs (2nd Edition)
"By filling one's head instead of one's pocket, one cannot be robbed."
The appeal of Chinese proverbs is profound and universal. With brevity, clarity, and simplicity, these carefully chosen words help pass wisdom and insight throughout the ages. This timeless, eloquent collection of proverbs offers fundamental truths about the natural world and the human condition, on subjects such as:
Ability * Adversity * Beauty * Character * Conflict Cooperation * Deception * Defeat * Fortune * Greed * Happiness Honor * Inspiration * Knowledge * Leadership * Love Moderation * Necessity * Neighbors * Obstinacy * Opportunity Perseverance * Pride * Sincerity * Strategy * Success Thought * Trust * Victory * Wisdom * And More
"With our thoughts we must build our world."
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Best-Loved Chinese Proverbs (2nd Edition)

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Theodora Lau, Kenneth Lau, Laura Lau, "Best-Loved Chinese Proverbs (2nd Edition)"
2009 | ISBN: 0061703656 | 176 pages | PDF | 3 MB

Best-Loved Chinese Proverbs (2nd Edition)
"By filling one's head instead of one's pocket, one cannot be robbed."
The appeal of Chinese proverbs is profound and universal. With brevity, clarity, and simplicity, these carefully chosen words help pass wisdom and insight throughout the ages. This timeless, eloquent collection of proverbs offers fundamental truths about the natural world and the human condition, on subjects such as:
Ability * Adversity * Beauty * Character * Conflict Cooperation * Deception * Defeat * Fortune * Greed * Happiness Honor * Inspiration * Knowledge * Leadership * Love Moderation * Necessity * Neighbors * Obstinacy * Opportunity Perseverance * Pride * Sincerity * Strategy * Success Thought * Trust * Victory * Wisdom * And More
"With our thoughts we must build our world."
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