Tag Archives: Goes

Making Space: How the Brain Knows Where Things Are

FREEDownload : Making Space: How the Brain Knows Where Things Are

Jennifer M. Groh, "Making Space: How the Brain Knows Where Things Are"
English | ISBN: 0674863216 | 2014 | 218 pages | PDF | 5 MB

Making Space: How the Brain Knows Where Things Are
Knowing where things are seems effortless. Yet our brains devote tremendous computational power to figuring out the simplest details about spatial relationships. Going to the grocery store or finding our cell phone requires sleuthing and coordination across different sensory and motor domains. Making Space" traces this mental detective work to explain how the brain creates our sense of location. But it goes further, to make the case that spatial processing permeates all our cognitive abilities, and that the brain s systems for thinking about space may be the systems of thought itself. Our senses measure energy in the form of light, sound, and pressure on the skin, and our brains evaluate these measurements to make inferences about objects and boundaries. Jennifer Groh describes how eyes detect electromagnetic radiation, how the brain can locate sounds by measuring differences of less than one one-thousandth of a second in how long they take to reach each ear, and how the ear s balance organs help us monitor body posture and movement. The brain synthesizes all this neural information so that we can navigate three-dimensional space. But the brain s work doesn t end there. Spatial representations do double duty in aiding memory and reasoning. This is why it is harder to remember how to get somewhere if someone else is driving, and why, if we set out to do something and forget what it was, returning to the place we started can jog our memory. In making space the brain uses powers we did not know we have."
DOWNLOAD:
Buy Premium To Support Me & Get Resumable Support & Max Speed
Uploaded.net:

Continue reading


14 Days Free Access to USENET
Free 300 GB with 10 GB High-Speed




The Uncanny Valley in Games and Animation

FREEDownload : The Uncanny Valley in Games and Animation

The Uncanny Valley in Games and Animation by Angela Tinwell
2014 | ISBN: 146658694X | English | 236 pages | PDF | 11 MB

The Uncanny Valley in Games and Animation
Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications.

In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design.

presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.
Buy Premium To Support Me & Get Resumable Support & Max Speed

rapidgator_net:

Continue reading


14 Days Free Access to USENET
Free 300 GB with 10 GB High-Speed




Play Matters

FREEDownload : Play Matters

Play Matters (Playful Thinking series) by Miguel Sicart
2014 | ISBN: 0262027925 | English | 176 pages | PDF | 7 MB

Play Matters
What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In , Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn't derive from a particular object or activity but is a portable tool for being–not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play — instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play — from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well.
Buy Premium To Support Me & Get Resumable Support & Max Speed

rapidgator_net:

Continue reading


14 Days Free Access to USENET
Free 300 GB with 10 GB High-Speed




Henna’s Secret History: The History, Mystery & Folklore of Henna by Marie Anakee Miczak

FREEDownload : Henna’s Secret History: The History, Mystery & Folklore of Henna by Marie Anakee Miczak

Henna's Secret History: The History, Mystery & Folklore of Henna by Marie Anakee Miczak
English | Apr 11, 2001 | ISBN: 059517891X | 326 Pages | PDF | 11,5 MB

Henna’s Secret History: The History, Mystery & Folklore of Henna by Marie Anakee Miczak
Lawsonia inermis ver. alba "henna". How much do you know about this incredible botanical? Was it sensual Mehndi body adornment or Cleopatra's favorite perfume? An aphrodisiac or a treatment for leprosy? An ancient Roman currency or a last right for the dead? This book takes a fascinating look at one of the most popular botanicals of all time. Never before has a book been devoted to henna as a whole. Drawing on botany, archeology, phytomedicine and folkloric history to define the many ambiguities and misconceptions surrounding it, thus presenting for the first time an accurate and complete history of henna. A portion of the proceeds from this book goes to charity and preservation of henna's history.- In extreme depth, henna's medicinal past is revealed. From the papyrus Ebers to the writings of Galen, discover henna's uses in all of the major Old World medicines.-Did you know henna has some of the most fragrant flowers on earth? Learn why women became addicted to them and the shocking basis for their allure.- Think you know the full story concerning henna body art? Think again. Find out how its history was manufactured in the 19th and 20th century to cover its true origins.
Buy Premium To Support Me & Get Resumable Support & Max Speed

rapidgator_net:

Continue reading


14 Days Free Access to USENET
Free 300 GB with 10 GB High-Speed




Must You Go? My Life with Harold Pinter

FREEDownload : Must You Go? My Life with Harold Pinter

Must You Go? My Life with Harold Pinter By Antonia Fraser
Publisher: Na.n A. Ta.le.se 2010 | 336 Pages | ISBN: 0385532504 | EPUB | 12 MB

Must You Go? My Life with Harold Pinter
Fraser is a highly regarded British biographer, and the late Harold Pinter, her husband, was a Nobel-winning British playwright. So, the circle they generally traveled in was made up of not only fellow writers but also, because of their individual and combined celebrity, fellow celebrities. Fraser's latest book is both joyous and sad. The former because she shares diary entries concerning her relationship with Pinter (they lived together from August 1975 until Christmas 2008), and it was obviously a stimulating love-match. And sad because the book ends when it does because of Pinter's death from cancer; his struggle with the disease had been years-long. As expected, given their fame and the fame of their associates, lots of name-dropping goes on here. This is not, of course, the story of two starving artists trying to scratch together a living in some cold-water flat. But privileged as they were, they nevertheless experienced the normal highs and lows together, and the result is a poignant read. Serious readers will generate demand for this title, and they will respond with gratitude to Fraser's intimacy.
Buy Premium To Support Me & Get Resumable Support & Max Speed

rapidgator_net:

Continue reading


14 Days Free Access to USENET
Free 300 GB with 10 GB High-Speed




Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development

FREEDownload : Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development

Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development By Sue Blackman
Publisher: Apr..ess 2011 | 992 Pages | ISBN: 1430234229 | EPUB | 39 MB

Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.
Buy Premium To Support Me & Get Resumable Support & Max Speed

rapidgator_net:

Continue reading


14 Days Free Access to USENET
Free 300 GB with 10 GB High-Speed




Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development

FREEDownload : Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development

Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development By Sue Blackman
Publisher: Apr..ess 2011 | 992 Pages | ISBN: 1430234229 | EPUB | 39 MB

Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.
Buy Premium To Support Me & Get Resumable Support & Max Speed

rapidgator_net:

Continue reading


14 Days Free Access to USENET
Free 300 GB with 10 GB High-Speed




Security in Computing, 4th Edition

FREEDownload : Security in Computing, 4th Edition

Security in Computing, 4th Edition by Charles P. Pfleeger, Shari Lawrence Pfleeger
2006 | ISBN: 0132390779 | English | 880 pages | EPUB | 7 MB

Security in Computing, 4th Edition
The New State-of-the-Art in Information Security: Now Covers the Economics of Cyber Security and the Intersection of Privacy and Information Security
For years, IT and security professionals and students have turned to Security in Computing as the definitive guide to information about computer security attacks and countermeasures. In their new fourth edition, Charles P. Pfleeger and Shari Lawrence Pfleeger have thoroughly updated their classic guide to reflect today's newest technologies, standards, and trends.
The authors first introduce the core concepts and vocabulary of computer security, including attacks and controls. Next, the authors systematically identify and assess threats now facing programs, operating systems, database systems, and networks. For each threat, they offer best-practice responses.

Security in Computing, Fourth Edition , goes beyond technology, covering crucial management issues faced in protecting infrastructure and information. This edition contains an all-new chapter on the economics of cybersecurity, explaining ways to make a business case for security investments. Another new chapter addresses privacy–from data mining and identity theft, to RFID and e-voting.

New coverage also includes
Programming mistakes that compromise security: man-in-the-middle, timing, and privilege escalation attacks
Web application threats and vulnerabilities
Networks of compromised systems: bots, botnets, and drones
Rootkits–including the notorious Sony XCP
Wi-Fi network security challenges, standards, and techniques
New malicious code attacks, including false interfaces and keystroke loggers
Improving code quality: software engineering, testing, and liability approaches
Biometric authentication: capabilities and limitations
Using the Advanced Encryption System (AES) more effectively
Balancing dissemination with piracy control in music and other digital content
Countering new cryptanalytic attacks against RSA, DES, and SHA
Responding to the emergence of organized attacker groups pursuing profit
DOWNLOAD
(Premium Recommended)
Uploaded.net:

Continue reading


14 Days Free Access to USENET
Free 300 GB with 10 GB High-Speed




Expert Political Judgment: How Good Is It? How Can We Know?

FREEDownload : Expert Political Judgment: How Good Is It? How Can We Know?

Expert Political Judgment: How Good Is It? How Can We Know? by Philip E. Tetlock
English | 2006 | ISBN: 0691128715, 0691123020 | 352 pages | EPUB | 5 MB

Expert Political Judgment: How Good Is It? How Can We Know?
The intelligence failures surrounding the invasion of Iraq dramatically illustrate the necessity of developing standards for evaluating expert opinion. This book fills that need. Here, Philip E. Tetlock explores what constitutes good judgment in predicting future events, and looks at why experts are often wrong in their forecasts.

Tetlock first discusses arguments about whether the world is too complex for people to find the tools to understand political phenomena, let alone predict the future. He evaluates predictions from experts in different fields, comparing them to predictions by well-informed laity or those based on simple extrapolation from current trends. He goes on to analyze which styles of thinking are more successful in forecasting. Classifying thinking styles using Isaiah Berlin's prototypes of the fox and the hedgehog, Tetlock contends that the fox–the thinker who knows many little things, draws from an eclectic array of traditions, and is better able to improvise in response to changing events–is more successful in predicting the future than the hedgehog, who knows one big thing, toils devotedly within one tradition, and imposes formulaic solutions on ill-defined problems. He notes a perversely inverse relationship between the best scientific indicators of good judgement and the qualities that the media most prizes in pundits–the single-minded determination required to prevail in ideological combat.

Clearly written and impeccably researched, the book fills a huge void in the literature on evaluating expert opinion. It will appeal across many academic disciplines as well as to corporations seeking to develop standards for judging expert decision-making.
DOWNLOAD:
Buy Premium From My Links To Get Resumable Support & Max Speed & To Support Me
Uploaded.net:

Continue reading


14 Days Free Access to USENET
Free 300 GB with 10 GB High-Speed