Tag Archives: simulator

Programmable Logic Controllers: Programming Methods and Applications

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Programmable Logic Controllers: Programming Methods and Applications by Frederick D. Hackworth Jr.
English | Apr 21, 2003 | ISBN: 0130607185 | 320 Pages | PDF | 6 MB
This book is designed to help readers develop a good general working knowledge of programmable controllers with concentration on relay ladder logic techniques and how PLC is connected to external components in an operating control system.

Programmable Logic Controllers: Programming Methods and Applications
The book uses real world programming problems that readers can solve on any available programmable controller or PLC simulator. Later chapters relate to more advanced subjects in machine controls making this a welcome addition to a personal technical reference library. KEY TOPCIS: The authors examine ladder diagram fundamentals, the programmable logic controller, fundamental PLC programming, advanced programming techniques, mnemonic programming code, wiring techniques, analog I/O, discrete position sensors, encoders, transducers, and advanced sensors, closed loop and PID control, motor controls, and system integrity and safety. For those involved in Electrical, Automation, Control, and Process Engineering.
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Programming the Cell Processor: For Games, Graphics, and Computation

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Programming the Cell Processor: For Games, Graphics, and Computation by Matthew Scarpino
English | Oct 24, 2008 | ISBN: 0136008860 | 744 Pages | CHM | 7 MB
IBM's Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics developers. That's why Sony chose the Cell to drive its breakthrough PlayStation 3 and why Cell processors are at the heart of today's most powerful supercomputers. But many developers have struggled to create high-performance Cell applications: the practical, coherent information they need simply hasn't existed.

Programming the Cell Processor: For Games, Graphics, and Computation
Programming the Cell Processor solves that problem once and for all. Whether you're a game developer, graphics programmer, or engineer, Matthew Scarpino shows you how to create applications that leverage all the Cell's extraordinary power. Scarpino covers everything from the Cell's advanced architecture to its powerful tools and libraries, presenting realistic code examples that help you gain an increasingly deep and intuitive understanding of Cell development.

Scarpino illuminates each of the Cell's most important technical innovations, introduces the commands needed to access its power, and walks you through the entire development process, including compiling, linking, debugging, and simulating code. He also offers start-to-finish case studies for three especially important Cell applications: games, graphics, and scientific computing. The Cell platform offers unprecedented potential, and this book will help you make the most of it.

Mastering the Cell SDK, including the GCC-based buildchain, ppu-gdb/spu-gdb debuggers, IBM Full System Simulator, and Cell IDE
Understanding the Cell's central processing core, the PowerPC Processor Unit (PPU): structure, programming libraries, and AltiVec instructions
Programming the Synergistic Processor Unit (SPU): vector processing, communication, caching, assembler coding, and more
Leveraging SDK vector and matrix libraries, including the Large Matrix Library, BLAS Library, FFT libraries, Multiprecision Library, and Monte Carlo API
Coding basic 2D graphics using the Linux frame buffer
Building 3D graphics with the new Gallium OpenGL library
Constructing 3D games with Ogre3D and packaging them using Collada digital content interchange
Optimizing the performance of your Cell applications
Developing on standard PCs and transferring code to Cell systems such as the PlayStation 3
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Programming microprocessors

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Programming microprocessors by Marshall William McMurran
English | 1977 | ISBN: 0830679855 | 279 Pages | PDF | 13 MB

Programming microprocessors
Introduction
1 Basic Microprocessor Organization and Functions
Microprocessor Configuration

2 Number Systems
Binary Integers – Binary Arithmetic – Complementation – Binary Multiplication – Precision – Octal and Hexadecimal Systerns – Number Conversions -Binary-Coded Decimal Numbers

3 Basic Microprocessor Logic
Introduction to Boolean Algebra – Veitch Diagrams – Binary Adders

4 Fixed-Point Arithmetic
Conventions – Scaling Rules for Fixed-Point Arithmetic Operations

5 Basic Microprocessor Programming 76
Flow Charts – Memory Addressing and Paging – Instruction Set – lntroduction to Assemblers

6 Programs and Subroutines 107
Initialization Routine (ST} – Zero RAM Subroutine (ZORM) – Word Shift Subroutine (WRS) – Bit Designation Subroutine (BDS) – Skip on Carry Zero Subroutine (SKCZ) -Binary Left Shift (BLS) Subroutine – Fixed-Point BCD Addition Subroutine (FXA) – Fixed-Point BCD Subtraction Subroutine (FXS) – Return Address Save Subroutine (PSHP) – Fixed-Point Binary Addition Subroutine (FBA) – Fixed-Point Binary Subtraction Subroutine (FBS)

7 Floating-Point Arithmetic
Conventions – Arithmetic – Floating-Point Addition and Subtraction – Floating-Point Multiplication

8 Programming Aids
Loaders – The Microprocessor as an Assembler Host – Diagnostics – The Simulator or Emulator – The Text-Editor – Time-Shared Systems – The Assemulator

9 Data Exchange and Use of Peripherals
Data Format Standards – Parity Check – Check Sum – Keyboard Interface – Display Drive – Auxiliary Storage Media

10 Compilers
Basic Compiler Configuration – FORTRAN – MPL Compiler Language – PL/M Compiler Language

11 Microprocessor Configurations
Motorola M6800 Microprocessor – lntel 8080 Microprocessor – Rockwell PPS-8 Microprocessor – PPS-8 Central Processor

12 Special Programming Techniques
Non-Integral Power-of-Two Scaling – Push-Down/Pop-Up Stacks – Interrupt Handling – Direct Memory Access – Pooled Data – Non-Binary Counters

13 Characteristics and Fabrication of Microprocessors
PMOS and NMOS Devices – Complementary MOS (CMOS) Integrated Injection Logic (I2L)
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Advances in Dynamics, Instrumentation and Control

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Chun-Yi Su, Alejandro Lozano, "Advances in Dynamics, Instrumentation and Control"
2007 | ISBN-10: 9812708057 | 409 pages | PDF | 20 MB

Advances in Dynamics, Instrumentation and Control
This second volume is a compilation of 43 articles representing the scientific and technical advances in various aspects of system dynamics, instrumentation, measurement techniques, simulation and controls, which would serve as an important resource in the field. The articles represent state-of-the-art contributions in the fields of dynamics and control of nonlinear, hybrid and stochastic systems; nonlinear control theory; and adaptive, model predictive and real-time controls with applications involving fault diagnostics, manufacturing systems, vehicular dynamics, simulator designs, smart actuators, etc.
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PIC Projects and Applications using C: A Project-based Approach, 3rd edition

David W Smith, "PIC Projects and Applications using C: A Project-based Approach, 3rd edition"
English | ISBN: 0080971512 | 2013 | 204 pages | PDF | 20 MB
PIC Projects and Applications Using C details how to program the PIC microcontroller in the C language. The book takes a learn-by-doing approach, with applications covering topics such as inputs, outputs, keypads, alphanumeric displays, analogue-to-digital conversion, radio transmitters and receivers, data EEPROM, interrupts and timing. To aid debugging, the book provides a section detailing the use of the simulator and in-circuit debugger.

With this book you will learn:
How to program the PIC microcontroller in C
Techniques for using the simulator and debuggers to find faults on your code
The ins and outs of interfacing circuits, such as radio modules and liquid crystal displays
How to use the PIC on-board functions, such as interrupts and timing modules, and make analogue measurements

Relevant parts of the language are introduced and explained when required for those new to the subject
Core principles are introduced gradually for self-paced learning
Explains how and why a software program works, and how to alter and expand the code

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