Tag Archives: Sony

Security in Computing, 4th Edition

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Security in Computing, 4th Edition by Charles P. Pfleeger, Shari Lawrence Pfleeger
2006 | ISBN: 0132390779 | English | 880 pages | EPUB | 7 MB

Security in Computing, 4th Edition
The New State-of-the-Art in Information Security: Now Covers the Economics of Cyber Security and the Intersection of Privacy and Information Security
For years, IT and security professionals and students have turned to Security in Computing as the definitive guide to information about computer security attacks and countermeasures. In their new fourth edition, Charles P. Pfleeger and Shari Lawrence Pfleeger have thoroughly updated their classic guide to reflect today's newest technologies, standards, and trends.
The authors first introduce the core concepts and vocabulary of computer security, including attacks and controls. Next, the authors systematically identify and assess threats now facing programs, operating systems, database systems, and networks. For each threat, they offer best-practice responses.

Security in Computing, Fourth Edition , goes beyond technology, covering crucial management issues faced in protecting infrastructure and information. This edition contains an all-new chapter on the economics of cybersecurity, explaining ways to make a business case for security investments. Another new chapter addresses privacy–from data mining and identity theft, to RFID and e-voting.

New coverage also includes
Programming mistakes that compromise security: man-in-the-middle, timing, and privilege escalation attacks
Web application threats and vulnerabilities
Networks of compromised systems: bots, botnets, and drones
Rootkits–including the notorious Sony XCP
Wi-Fi network security challenges, standards, and techniques
New malicious code attacks, including false interfaces and keystroke loggers
Improving code quality: software engineering, testing, and liability approaches
Biometric authentication: capabilities and limitations
Using the Advanced Encryption System (AES) more effectively
Balancing dissemination with piracy control in music and other digital content
Countering new cryptanalytic attacks against RSA, DES, and SHA
Responding to the emergence of organized attacker groups pursuing profit
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Programming the Cell Processor: For Games, Graphics, and Computation

FREEDownload : Programming the Cell Processor: For Games, Graphics, and Computation

Programming the Cell Processor: For Games, Graphics, and Computation by Matthew Scarpino
English | Oct 24, 2008 | ISBN: 0136008860 | 744 Pages | CHM | 7 MB
IBM's Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics developers. That's why Sony chose the Cell to drive its breakthrough PlayStation 3 and why Cell processors are at the heart of today's most powerful supercomputers. But many developers have struggled to create high-performance Cell applications: the practical, coherent information they need simply hasn't existed.

Programming the Cell Processor: For Games, Graphics, and Computation
Programming the Cell Processor solves that problem once and for all. Whether you're a game developer, graphics programmer, or engineer, Matthew Scarpino shows you how to create applications that leverage all the Cell's extraordinary power. Scarpino covers everything from the Cell's advanced architecture to its powerful tools and libraries, presenting realistic code examples that help you gain an increasingly deep and intuitive understanding of Cell development.

Scarpino illuminates each of the Cell's most important technical innovations, introduces the commands needed to access its power, and walks you through the entire development process, including compiling, linking, debugging, and simulating code. He also offers start-to-finish case studies for three especially important Cell applications: games, graphics, and scientific computing. The Cell platform offers unprecedented potential, and this book will help you make the most of it.

Mastering the Cell SDK, including the GCC-based buildchain, ppu-gdb/spu-gdb debuggers, IBM Full System Simulator, and Cell IDE
Understanding the Cell's central processing core, the PowerPC Processor Unit (PPU): structure, programming libraries, and AltiVec instructions
Programming the Synergistic Processor Unit (SPU): vector processing, communication, caching, assembler coding, and more
Leveraging SDK vector and matrix libraries, including the Large Matrix Library, BLAS Library, FFT libraries, Multiprecision Library, and Monte Carlo API
Coding basic 2D graphics using the Linux frame buffer
Building 3D graphics with the new Gallium OpenGL library
Constructing 3D games with Ogre3D and packaging them using Collada digital content interchange
Optimizing the performance of your Cell applications
Developing on standard PCs and transferring code to Cell systems such as the PlayStation 3
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VTC – Sony Vegas Pro 12 Tutorials

VTC – Sony Vegas Pro 12 Tutorials
English | .MP4 | h264, yuv420p, 1024×728, 10.00 fps | aac, 44100 Hz, mono | 2.88 GB
Genre: E-learning
Sony's Vegas Pro 12 is the latest update to the extremely popular professional digital video editing software. In this VTC course, you will learn how to create a music video from video footage and audio files provided.
As the course progresses, author and expert Mark Struthers will demonstrate the functions required for a music video project. He will illustrate various audio and video effects prior to looking at the Vegas Pro 12 Mixing Console. Focusing on certain sections of the music video, the course aims to teach you techniques and skills that you can use in practice on the provided work files and then on your own projects as your skill in Vegas improves.
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