Tag Archives: Troika

Maritime Technology and Engineering

FREEDownload : Maritime Technology and Engineering

Carlos Guedes Soares and T.A. Santos, "Maritime Technology and Engineering"
English | ISBN: 1138027278 | 2014 | 1450 pages | PDF | 92 MB
Maritime Technology and Engineering includes the papers presented at the 2nd International Conference on Maritime Technology and Engineering (MARTECH 2014, Lisbon, Portugal, 15-17 October 2014). The contributions reflect the internationalization of the maritime sector, and cover a wide range of topics: Ports; Maritime transportation; Inland navigation; Maritime economy; Ship traffic; Maritime accidents; Ship design; Design optimization; Computer aided ship design; Shipyard technology; Longitudinal strength; Structural energy absorption; Stiffened panels; Strength of welded plates; Ship structural components; Composite structures; Structural reliability & risk; Ship propulsion; Efficient propulsion and control; Ship propulsion and environment; Environmental impact; Energy efficiency; Ship resistance; Ship maneuvring; Shallow water hydrodynamics; Computational fluid dynamics; Ship seakeeping; Seakeeping & slamming; Ship dynamics & hydrodynamics; Offshore platform dynamics; Offshore platform design; Renewable energy; Oscilating water columns converters; Wave statistics; Wave modelling; Wind & wave modelling; and two keynote papers.

Maritime Technology and Engineering
will be much of interest to academics and professionals involved in maritime engineering.

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Gamers at Work: Stories Behind the Games People Play [Repost]

Morgan Ramsay – Gamers at Work: Stories Behind the Games People Play
Published: 2012-02-08 | ISBN: 1430233516 | EPUB + MOBI | 356 pages | 3 MB

There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way.
Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management.
Gamers at Work:
Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds
Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup
Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business
Featured Entrepreneurs:
Trip Hawkins, Electronic Arts (Madden NFL)
Nolan Bushnell, Atari (Pong)
Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization)
Tony Goodman, Ensemble Studios (Age of Empires)
Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II)
Tim Cain, Troika Games (Arcanum, Vampire: The Masquerade–Bloodlines)
Warren Spector, Junction Point Studios (Disney Epic Mickey)
Doug and Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego)
Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball)
John Smedley, Verant Interactive (EverQuest, PlanetSide)
Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry)
Lorne Lanning, Oddworld Inhabitants (Oddworld)
Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls)
Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear)
Christopher Weaver, Bethesda Softworks (The Elder Scrolls)
Jason Rubin, Naughty Dog (Crash Bandicoot, Jak and Daxter)
Ted Price, Insomniac Games (Spyro, Ratchet & Clank)

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