Tag Archives: Verant

The Molecular Life of Plants

FREEDownload : The Molecular Life of Plants

Russell Jones, Helen Ougham, Howard Thomas, Susan Waaland, "The Molecular Life of Plants"
English | ISBN: 0470870117, 0470870125 | 2012 | PDF | 766 pages | 375 MB
A stunning landmark co-publication between the American Society of Plant Biologists and Wiley-Blackwell. The Molecular Life of Plants presents students with an innovative, integrated approach to plant science. It looks at the processes and mechanisms that underlie each stage of plant life and describes the intricate network of cellular, molecular, biochemical and physiological events through which plants make life on land possible.

The Molecular Life of Plants
Richly illustrated, this book follows the life of the plant, starting with the seed, progressing through germination to the seedling and mature plant, and ending with reproduction and senescence. This "seed-to-seed" approach will provide students with a logical framework for acquiring the knowledge needed to fully understand plant growth and development. Written by a highly respected and experienced author team will prove invaluable to students needing a comprehensive, integrated introduction to the subject across a variety of disciplines including plant science, biological science, horticulture and agriculture.

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Gamers at Work: Stories Behind the Games People Play [Repost]

Morgan Ramsay – Gamers at Work: Stories Behind the Games People Play
Published: 2012-02-08 | ISBN: 1430233516 | EPUB + MOBI | 356 pages | 3 MB

There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way.
Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management.
Gamers at Work:
Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds
Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup
Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business
Featured Entrepreneurs:
Trip Hawkins, Electronic Arts (Madden NFL)
Nolan Bushnell, Atari (Pong)
Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization)
Tony Goodman, Ensemble Studios (Age of Empires)
Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II)
Tim Cain, Troika Games (Arcanum, Vampire: The Masquerade–Bloodlines)
Warren Spector, Junction Point Studios (Disney Epic Mickey)
Doug and Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego)
Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball)
John Smedley, Verant Interactive (EverQuest, PlanetSide)
Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry)
Lorne Lanning, Oddworld Inhabitants (Oddworld)
Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls)
Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear)
Christopher Weaver, Bethesda Softworks (The Elder Scrolls)
Jason Rubin, Naughty Dog (Crash Bandicoot, Jak and Daxter)
Ted Price, Insomniac Games (Spyro, Ratchet & Clank)

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